Re: DG Scripts for 3.1

From: The Fungi (
Date: 02/28/03

On Fri, Feb 28, 2003 at 11:25:31AM -0400, Stephen Squires wrote:
> As far as dg scripts go, if it's being worked on by Welcor that's
> awesome.  However, a possible time frame for when we could expect
> the patch would be appreciated.  We have enough work to keep us
> busy for a long time without needing to patch in dg scripts, but
> if it's going to be more than a year, we'd appreciate knowing in
> advance and we'll hand-patch a previous version in.

It's *very* unofficial, but I have pl9 ported to 3.1 (well, the CVS
snapshot immediately following 3.1) at which I
have been using since shortly after 3.1 was released. I fully intend
to switch to the official one when released, but I needed something
in the meantime. There you will also find OasisOLC (a prereq) ported
to the post 3.1 snapshot, as well as ASCII PFiles for the same
version which should apply cleanly following DGS (if desired). I'd
appreciate any bug reports if you have problems, but there were few
changes necessary to get it working. The only big difference is that
this patch is relative to the parent of the src/ directory, puts
docs and 0.trg in the appropriate places and automatically creates
the player variables directory tree if it doesn't already exist.
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