The Graveyard Written by Rasta (Eric Pilcher) for KallistiMUD Original Version Debut, March, '93 Public Domain Version, July '96 Email as of June '96: epilcher@digiforest.com rasta@peak.org The following files should be inluded with this README file: grave.wld -- The graveyard world file. grave.mob -- The graveyard mobile file. grave.obj -- The graveyard object file. grave.zon -- The graveyard zone file. spec_grave.c -- Special procedures for graveyard mobiles. In spite of it being my first attempt at an area, it didn't turn out to bad. In fact, I was a bit shocked to receive praise now and then. I've converted it to Circle 2.2 format and toned it down quite a bit. (Naturally as a novice builder I had contributed to some of the escallation which plauges all muds.) The area connect to South Midgaard at the grate (sexton has key). It includes, although they are modified, the original path amongst the evergreens and chapel that is found stock diku. It should be obvious which mobs get which spec procs. I recommend you do the following: 1. Replace the name "Someone" on the tombstones (.wld file) with the names of some of your past players, gods, or your own creative names. On Kallisti, I used the Gods. The collesuim belonging to the Implementor. 2. Vary the contents of the tombstones. These are containers you can put small items in. 3. If you have a problem with key hoarders, concider a second entrance to the catacombs. Perhaps through the sewers. 4. Most of all, enjoy!