(p1 of 2) /* # Started 01042000 by Vedic # From Dibrova telnet://thevedic.net:5150 http://thevedic.net/~dibrova # Share and share alike. */ Here's a good use for LUCK, have a mob spare the player from death if he "lucks" out. In fight.c After: /* stop someone from fighting if they're stunned or worse */ if ((GET_POS(victim) <= POS_STUNNED) && (FIGHTING(victim) != NULL)) stop_fighting(victim); Add: if ((GET_HIT(victim) <= 10) && (GET_POS(victim) >= POS_STUNNED) && (FIGHTING(v ictim) != NULL) && (IS_NPC(ch)) && (GET_LUCK(victim) > number(15, 2000))) { act("$N walks away. It must be your lucky day!", FALSE, victim, 0, ch, TO_CHAR) ; act("$N stops fighting and walks away. It must be $n's lucky day!", FALSE, vict im, 0, ch, TO_NOTVICT); stop_fighting(victim); stop_fighting(ch); }