From: Mike Carpenter Subject: Spec_proc invis_item /* Below I adjusted the spec_proc to remove the check for specific vnum */ /* This version has been tested and works */ /* You can now assign any object this spec_proc and it will work */ SPECIAL(invis_item) { int i; char arg1[MAX_INPUT_LENGTH]; struct obj_data *invis_obj = (struct obj_data *)me; /* cast the "me" pointer and assign it to invis_obj */ if (invis_obj->worn_by == ch) { /* check to see if the person carrying the invis_obj is the character * / if(CMD_IS("disappear")) { send_to_char("You slowly fade out of view.\r\n", ch); act("$n slowly fades out of view.\r\n", FALSE, ch, 0, 0,TO_ROOM); SET_BIT(AFF_FLAGS(ch), AFF_INVISIBLE); return (TRUE); } if (CMD_IS("appear")) { REMOVE_BIT(AFF_FLAGS(ch), AFF_INVISIBLE); send_to_char("You slowly fade into view.\r\n", ch); act("$n slowly fades into view.\r\n", FALSE, ch, 0, 0,TO_ROOM); return(TRUE); } one_argument(argument, arg1); if (is_abbrev(arg1, "magical")) { for (i=0; i< NUM_WEARS; i++) if(GET_EQ(ch,i)){ if (IS_SET(AFF_FLAGS(ch), AFF_INVISIBLE)) { REMOVE_BIT(AFF_FLAGS(ch), AFF_INVISIBLE); perform_remove(ch,i); send_to_char("You slowly fade into view.\r\n", ch); act("$n slowly fades into view.\r\n", FALSE, ch, 0, 0, TO_ROOM); return (TRUE); } else { perform_remove(ch, i); return (TRUE); } return (FALSE); } return (FALSE); } return (FALSE); } return (FALSE); }