CircleMUD v3.0 Documentation ---------------------------- This is some of the preliminary documentation for CircleMUD 3.0. Note that if you have WWW access, a much better source of documentation is available on the Web: The CircleMUD Documentation Project, which can be found at http://www.circlemud.org/~jelson/circle/cdp Index of documents: "The CircleMUD Builder's Manual" (version 1.14, 30 September 1996) building.txt.gz (gzipped ASCII text) building.ps.gz (gzipped postscript, 40 pages) This document describes all of the file formats required for world building (rooms, objects, mobiles, zones, and shops), and the values of all flags for mobile, object, and room bitvectors. Note, this manual is meant to be a technical reference and not a tutorial, and is somewhat dense. It is meant for area writers or anyone else who needs to understand the world file specifications. "Using CircleMUD Socials" socials.txt (ASCII text file) Describes how to write socials for the MUD and how to use the act() codes ($n, $p, etc.) "The Art of Debugging" hacker.txt.gz (gzipped ASCII text) hacker.ps.gz (gzipped Postscript, 4 pages) A short tutorial on the art and science of debugging written by Merc Diku MUD Coder emeritus, and all-around nice guy Michael Chastain. This was originally part of the Merc DikuMUD distribution and has been included as part of CircleMUD with permission. "The CircleMUD Code Cross Reference" cxref-30bpl11.tar.gz A tar file of HTML files that make up the CircleMUD Code Cross Reference. Run against Circle 3.0 bpl11. "How to Compile CircleMUD 3.0bpl11 Under Win95" win95.txt A brief set of instructions detailing the method needed to compile CircleMUD for Windows 95. Contributed Documents Directory: contrib/ This is a directory of documentation that CircleMUD users have submitted and is not part of the official CircleMUD distribution; be warned that some information might be incorrect or outdated. -Jeremy Elson 7 Nov 1996