x---------------------------------------------------------------------x | | | COOLAND PRISON - FOR CIRCLEMUD 3.0 | | | | Written in 2002 by Crazyman | | www.nt.net/saarinen | | | x---------------------------------------------------------------------x This zone is the jail on my MUD. Although highly unlikely, it is possible to escape. On my MUD, I don't like throwing people into the icebox or freezing them. When this happens, the player has no control over anything. By putting them in a jail, the player has the opportunity to escape, giving them control of the situation. The locked jail cells can only be opened with a key found on the prison guards, and since they are inaccessible by someone in a cell, a GOD or IMP has to open the doors. Besides, a GOD or an IMP should visit the player in jail anyway to advise them of their situation. The cell room numbers are as follows: Cell A1 - room # 800 Cell A2 - room # 808 Cell B1 - room # 801 Cell B2 - room # 809 (death trap) Cell C1 - room # 802 Cell C2 - room # 810 As you can see, there are five functional jail cells, as cell B2 is a death trap. If you need more than that, I think you're being pretty mean to your players! :) Ensure that the entrance to the jail (I have mine attached to the my New Southern Midgaard, room # 3111) is either locked or inaccessible, because you wouldn't want anyone to accidentally enter and be killed. I like making the jail door accessible to everyone, that way a player outside the jail has the chance to get in and rescue someone inside. I have a jail bulletin board set up in the cafeteria, so you'll have to remove it (or add your own) or else it's going to give you errors. Written entirely from scratch in WordPad. Feel free to edit, modify, and do what you want with this zone! x---------------------------------------------------------------------x x---------------------------------------------------------------------x