improved do_set (v1.0) This is a version of the SET command that will let you set ROOMS and OBJECTS as well as NPCs and Characters... it also has a "setlist" subcommand which will show you what you can set... While these files do compile just fine under circle3.0bp11, they do need some modification. It's been close to a year since I've worked with the regular circlemud database architecture, so there may be some problems with this port from my current MUD project... Also, the list of things you can set is a bit different from the one that comes with circle, so you may need to add some things back. I included a few examples of Object and Room setting code (can set a room's Sector Type, can set values 0 - 3 of an object), as well as a multiple setting code ("flags" can set both room and mob flags). This can easily be expanded so that you can set anything in a room or object, or mob (I use this set command as the basis of an OLC system). So, if you want to install this it might require a bit of coding to get all of the settable things in that you want. The following is a list of the files in this archive and what's been changed in them: act.wizard.c - replaced do_set and the defines above it interpreter.c - added "setlist" to command list interpreter.h - added SCMD_LIST to SCMD list structs.h - added #define NUM_TYPES (number of highest item types) added #define NUM_SECTORS( number of total sector types) Enjoy... ----------------- - Anil. RoadKill@(the never to be complete pre-Alpha FucMUD) [cthulhu.proxicom.com 4000] @StrangeMUD [strangemud.org 9332]