Who: Jason Yarber What: Standardized mob creation by level When: Created on Sept 8, 2001 Where: In medit.c Why: Helps to balance out the game by creating a standardized mob creation. Builders may still input variables they want, but this gives them a sugggestion of a random value based upon level. It's a simple code, but most people wouldn't even think to use something like this concentrating more on stuff for players and forgetting about enhancing the immortal commands. How: Put the auto-medit.patch file in your /src directory and patch it by typing: patch < auto-medit.patch Then save, compile and your done. As long as you could already compile circle, this should not cause any problems for you. If you use this patch, I do not expect you to give me credit (let's get real, who does anyway) But if you do use it, and find better ways to implement it, or just want to tell me how much you like (or hate) it send me an email to . If you don't put something about code patch in the subject, i can't guarantee I'll read it. If you this patch doesn't work for you, and you don't fully understand how to manually patch using *.rej files (believe me some ppl don't) then try the enclosed text version of the patch called auto-medit.txt. Visit the official circlemud page at http://www.circlemud.org/.