This is the first release of Strom's LostLands. I'm suffering some kind of side effect from drinking a can of diet pepsi (my mistake... thought I grabbed a regular pepsi) and my hand feels like it's on speed... so please excuse the grammer/spelling/etc.etc.etc.. Anyway, things you should know.. don't put this on top of existing code... it'll erase what you've done and have only stuff I've done.... this may be bad for some people.... I've included my Makefile. What LostLands include: the OLC that was in the ftp site... a very basic quest stuff.... addquest and showquest works, sorta... You'll notice a function in utils.c called CAN_HIT or something like it... this verifies that a player can kill another player according to the rules I set down in lib/text/policies.... There's a load of changes I've made to stock 30pl8 and I hope you like them... I included the darn stub files for objs and rooms in here too.... I've tried to keep everything coded as easily readable as possible but I don't make promises.... What you get here includes: attacks per round in a skill determined format, but easily changed to a level determined format attacks per round for mobs... a new format for mobs and objs which I'll document later, but if you look at the stub files, and db.c parse_mob and parse_obj, you should be able to figure it out... it's backwards compatible so it'll read stock circle30pl8 stuff. quest bits races (8 of them) classes (8 or 9 of them) shit loads of spells (I think 85 out of 91 are implemented) multi-class system that I hacked together and should probably be fixed up, but I'm too lazy and I don't really mind the system as it is now because I kinda like it that way. ranged attack.... but haven't figured out how mobs should react. mobs that need plus items to damage... items that have pluses... room for expansion.... whatelse? can't remember.... spells, classes, oh, changed the way spec_proc guildguards work as well as practice work. I think it's doc'ed in the code.... As it stands, I don't have time to devote to supporting this at all (see LostLands.1.05.README for details and address), so best of luck with this.