Welcome to AwakeMUD - The first Shadowrun-based Diku Public Codebase. The game mechanics are set to work according to the Shadowrun Second Edition rules. Basically this version of AwakeMUD is works on these known systems: IMPORTANT -- There is a bug in 0.6 auto_pwipe function, that causes all players who are older than 30 days to get deleted even if recently logged on. Immortals are not effected. Its a bad bug. To disable it, look for a line in config.cc that says: int auto_pwipe = YES; and change YES to NO. This will disable the buggy function. Requirements: 32 MB RAM 50 MB hard disk space C/C++ Development Libraries Red Hat 5.1-2, 6.x Mandrake 6.x, 7.x SuSE 6.x Debian 2.1, 2.2, woody, sid Slackware 7, using kernel 2.4.x (my home box) Cygwin Win32, with gcc 2.95.2 or later: Minor changes in comm.cc (the comments will show you where) are required under this environment with 0.51, 0.6 needs no changes, except the use of Makefile.cygwin as your Makefile. I am pretty sure it will run on Slackware 7+ any kernel version... but you never can be sure... FreeBSD, when using gnu make (might have to make some hacks. AwakeMUD originally ran on FreeBSD 3.? however, it moved to a linux box and was modified a bit.) Also compiles on SunOS/solaris The autorun script is designed to run AwakeMUD under gdb for debugging purposes. Changes to the script can be made easily to disable this. The /doc/CircleMUD3 folder is set aside to store the original Circle MUD 3.0 Documents that came with the version of Circle 3 that AwakeMUD is based on. Anywho, I am gonna work my ass off to make sure this thing stays well documented. Don't blame me for the code being commented poorly however, as that was the coders' work not mine. To start the mud: Under UNIX and UNIX-like systems (like Linux/BSD/etc) cd ~/awake-dir/src make cd .. ./autorun & Under Cygwin/Win32: cd ~/awake-dir/src mv Makefile Makefile.nix mv Makefile.cygwin Makefile (modify comm.cc following comments instructions under 0.51, no changes under 0.6 Beta) make cd .. ./winrun.csh &