----------------------------------------------------------- Autowiz for Ascii Playerfiles (AUTOWIZ_ASCII) v1.00: README ----------------------------------------------------------- Release Date: 23rd of January, 2000 (1.00) Introduction + What this does ----------------------------- Please note that from the outset that this is a walkthrough, and NOT a patch. It will show you the door; you have to walk through it. :) This walkthrough customised the autowiz.c utility to be able to run on Ascii playerfile based CircleMUDs. There's probably a zillion ways of doing this, but I didn't feel like trowelling through the mailing list posts (and flames) of messages past... This as is, works for me perfectly. I don't know how it will perform on *large* playerfile, but hey - that's not my problem! :) The code should work fine with any mud over bpl16 using Ascii Playerfiles v2+ from Sammy . It should work fine also for v1 of the same system - just check before you leap. Problems with Ascii Playerfiles should not be directed to me, but to Sammy. Problems with this archive itself (or suggestions on improvements) can be directed to me (or at, either or). Previous Versions ----------------- 1.00: Initial release Installation ------------ It's relatively annoyance-free. Simply throw the included autowiz.c into your util/ directory, overwriting your existing one. Then, walkthrough the stuff in autowiz.code making the recommended changes. The included material will add an extra field to your player_index stuff. Basically, it will add a '1' to the end of the player string if their status is NOT to be included on the wiz/immlists. Bugs ---- Probably a few; if you find one (or two, heaven forbid) let me know and I'll make an update. Credits & Disclaimer ------------------- Credit goes to Sammy for such a great system - I've only just discovered its true advantages. You are of course free to do what you want - if you choose to download this, I only ask that you follow a few rules: 1. Any modifications that you may make to make the system "better", especially those which could be of use to others - please forward such modifications to me so I can release a more improved version. You will be duly credited for your work, of course. This also goes for simple improvements on existing code - anything, really; 2. Drop me a line to let me know you're using it. It's nice to see where code ends up; -> caniffe@myrealbox.com 3. Perhaps donate some snipplets of code of yours - no matter how small they may be - to the CircleMUD community. I don't need my name in a flashing neon sign on your greetings, or even in your credits file. Just adhere to #1 and #2 of the above regulations, and #3 if you're generous and all will be well. In saying that, I am not responsible for what this code does to your mud. *ALWAYS* backup all related files before applying patches. I advise a total backup every 2-4 weeks on average - you'll be glad you did, one day. I am available to help if you run into trouble, but will not install the patch for you. Please read all the files appropriately and you'll have no problems! Unfortunately, the code isn't commented like a novel and isn't intended to be. I found the system simple enough to understand, even for the newer coders. Other Patches by Myself ----------------------- I've released a small amount of stuff, probably more suited to the newer coder then the elder. The patches are posted on my web page, so head on over there: http://highland.home.dhs.org Have fun with it! -Caniffe (caniffe@myrealbox.com) Enclosures (3): 1. autowiz.README (~4 Kbytes) 2. autowiz.code (~2 Kbytes) 3. autowiz.c (~9 Kbytes)