Version 2: This is very similar to the first, but allows multiple people to sit in the same chair, using a linked list to track who is in the chair. The chair obj val0 shows the number of people the chair will hold, and val1 stores the number currently in the chair. Updated : July 7, 2000, Dana Luther This patch is for bpl17, I don't know why it wouldn't work for others, but since I haven't tried them, I couldn't say for sure. It is a manual patch, so please dont' try to patch it using the patch utility, it will to nasty things I'm sure. Purpose: To enable characters to SIT in/on things. This patch will make it so that if the character is sitting in a chair, they will be seen to sit in the chair when you look at the room, you can't take a chair out from under a sitting player, etc. Standard disclaimer applies, backup your stuff before you try patching this in. I'm no expert, but I'll be happy to answer any questions that come up. Just drop me a line at dtluther@mindspring.com Please note, that if you've used the original chair.patch, I changed the name of the struct pointers in the char_special_data and obj_data structs, simply to make them a little clearer in my mind. If you don't want to change them, just make sure your references use the proper name. - These two are coming out close enough together that I dont imagine anyone's applied the original patch, so I'm not putting up an update, but if you have and want one, please email me and I can send you one.