This is add a clansystem and working warzone to your mud. It works best with ascii pfiles (if you don't have the diskio.* files added, it won't work at all). It was originally based on Daniel Muller's clan code, but all that is really left is a few defines in the clan.h file are the same. It started with just wanting to change how the clans save (make it more like ascii pfiles), but ended up being a completely new project. This is just a work in progress. You'll notice a few things that don't work yet, such as the clan kill/death ratio when you type clanwho. Also is the at_war variable which I haven't setup yet. But it's a decent start and it drops in fairly seamlessly. As always, I'm not responisble for crashes or anything else that happens. I may put an update to this later on, with some bug fixes (although I don't think there are too many as of yet), and some simplifying of the code (some of it is a bit tedious, programming is only a hobby for me) This is the same warzone patch I put up a while ago, just with clans and clanrank and all that integrated into it. I don't care what you do with this, and if you'd like to use it, I won't deny emails saying so, or suggesting problems or fixes. A line in your credits wouldn't be so bad either, though it's not required. donations are accepted... Lars lars@fryed.net