room descriptions are what take up most of the RAM usage for a MUD.. and usually not all zones are in use..so..the logical thing to do.. (to me anyway) is to free up the memory that the unused room descriptions are occupying.. this patch will make it so that your room descriptions will unload from memory when a zone reset comes and there is no one in the zone..the room descriptions are reloaded when a character looks at a room that has an unloaded desc.. this patch is based on circle bpl12..although the code is so small that it should patch cleanly into bpl11 as well.. things to note.. if you have olc, you will need to add a call to reload_room_descs before using the description if the zone was previously unloaded.. if something happens to your wld files while the game is running (i'm thinking olc again), and the room reloading function encounters errors it will crash, leaving an error message in the syslog.CRASH.. you will probably want to take out the log calls for whenever a zone is loaded or unloaded since this will no doubt clutter you syslog file.. you don't have to give me credit..just don't take credit for this yourself.. and you are required to come to my mud (cyberenet.net:4000) to find, and find any single bug :) steve wolfe siv@cyberenet.net