/*********************************************************************** * Do_Fux - act.wizard.c - interpreter.c * * Copyright 1998 Immortal Realms Development Team * * Original Author: Mark Vanness * **********************************************************************/ /* Please leave all of this intact and give me FULL credit. Thank you. */ /* Add the below into your act.wizard.c. */ ACMD(do_fux) { struct char_data *vict; int i; one_argument(argument, buf); if (!*buf) send_to_char("Whom do you wish to fux?\r\n", ch); else if (!(vict = get_char_vis(ch, buf))) send_to_char(NOPERSON, ch); else { GET_HIT(vict) = GET_MAX_HIT(vict); update_pos(vict); send_to_char(OK, ch); act("You have been fuxed over by god!", FALSE, vict, 0, ch, TO_CHAR); } } /* Then in interpreter.c add: */ ACMD(do_fux); { "fux" , POS_DEAD , do_fux , LVL_IMMORT, 0 }, ------------------------------------------------------------------------ This little code was ment to restore mortals after being killed. Instead of using restore to restore everything, the staff of IR wanted only to restore the Hitpoints. Goodluck. Mark Vanness Cicero (Immortal Realms IMP) Telnet://immortalrealms.dynip.com:4000