******************************************************** ******************************************************** ** The Southern Desert ** ** SouthD.txt ** ** Completed 12-30-95 ** ** By Ian Smith / Freak, Dark Master of Thieves ** ** e-mail ian@kirk.anderson.edu ** ******************************************************** ******************************************************** * * Here is the zone entitled 'The Southern Desert.' It sports a total of 67 rooms, 13 different mobs, and 10 different objects. You should have the files: SouthD.txt SouthD.mob SouthD.obj SouthD.wld SouthD.zon If you do not have all of these files, pleas e-mail me at the above address and we can work the file transfer arrangements out. All of the files above are necessary for the zone, save this .txt file. I ask that you do not remove my credits, but go ahead and change anything you want, adding to the credits if you wish. The zone was written for a 60 level CircleMud 3.00, so beware there are 1 or 2 high-level mobs that may or may not be adequate for your mud. This also goes for the objects file, there is one awesome dagger that might upset the balance of your mud (it is a 5d6 black dagger.) The best connection points are rooms #QQ00, #QQ24, and #QQ14. The zone is currently #QQ, so you can set the zone# to be whatever number most favorable to your mud. Any Text-editor can make the change in one easy move. If you really want a map of the zone I'll xerox you a copy via snail-mail. (its a lot easier than mapping it out yourself.) :P Anyhow, e-mail me for any comments, hints, or suggestions on this or any other zone! If there is any way you can make the 'lemming' mob automatically follow whoever walks through the same room, that would be ideal. I designed the poor lemming with that in mind. Note added 11-16-1997 by author the 2 main things needing debugging in these files are the number of mobs, which need to be just about cut in half-especially near the forst rooms; and there is a door that needs to be fixed. Ian Smith