Bitfields for bpl15 [by Rick Glover]
Patch Posted Thursday, March 18th @ 07:20:56 PM, by George Greer.
Rick Glover wrote in with another first. A patch that exceeded the 64kB limit for a text field in my SQL server... It's about "... bitfields, which are used to eliminate the limitations on how many room, exit, player, mobile, preference, affect, item wear, item specials, etc. flags that you can have." Click below to read more about it. Click here to download.
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Database Parser 2 v0.1
News Posted Thursday, March 4th @ 03:34:53 PM, by George Greer in the modular is cool dept.
Work on a new database parser for CircleMUD 4.0 is progressing along nicely. Click the link below to read more about it.
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Clan Patch [by Chris Powell]
Patch Posted Thursday, October 1st @ 02:56:28 PM, by George Greer in the ex-snippet-patchified dept.
This is a patch of the clan code from the snippet site. In addition to the patch below, the original README is available.
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128-bit Patch [by Chris Powell]
Patch Posted Thursday, October 1st @ 02:53:07 PM, by George Greer in the get a converter too dept.
Just one patch file. You need to download a convertor for your mob\obj\world files, or just delete them all. This is a patch against stock bpl12, there is no OLC support at this time. If there is enough demand I will make a patch with it. A link for the Snippet site is at the bottom of my page, you can get a convertor there. This was taken verbatim from the HTML page he sent me. You can view the snippet site through this link.
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Dual Wield Patch [by Chris Powell]
Patch Posted Thursday, October 1st @ 02:12:44 PM, by George Greer in the ex-snippet dept.
This is a patch version of the Dual Wield snippet from Alex's page. Please credit me Darkness (Chris Powell) and Todd Kegley (author).
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Buffer Allocation System v1.9
Patch Posted Monday, August 31st @ 11:12:20 PM, by George Greer in the new-and-improved dept.
It's finally out, you can grab your copy today. It's in uncompressed (~100k), gzip (25k), and bzip2 (22k) formats. Also, an upgrade for buffer.c and buffer.h is available. Click the link below for changes.
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Patrick J. Dughi: Dynamic boards v2.2
Patch Posted Wednesday, July 29th @ 09:36:21 PM, by George Greer in the final release dept.

"Hopefully, the final version of dynamic boards, so I can move on to something better. New Features/Bugfixes in v2.2:"

  1. Writes out correct information if player looses link while writing message.
  2. Handles messages with no subject/data correctly
  3. Does not allow NPC's to read the boards.
  4. Respond function included, and partially re-written
  5. Memory testing, checks for old/out of date memory, and duplicate entries, and removes them.
  6. Date is displayed correctly for messages.
  7. Fixes (completely) the the "read" bug from previous board versions. (cannot read anything but board in a room).
  8. Fixed a bug with the board name - used to only work if the board had an exdesc with the name board or bulliten in it.. surprised no one else caught this one... boards are now refered to under their assigned list of names ... (ie look notebook works).
Read the patch or view the documentation.
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Patrick J. Dughi: Dynamic boards v2.0
Patch Posted Wednesday, July 29th @ 09:30:50 PM, by George Greer in the read all about it dept.
  1. Boards made ascii pfile friendly. (fixes crash bug)
  2. Board messages saved in order now.
  3. Small fixes for the "read" command, so reading things other than boards works.
  4. Boards remember who reads which message.
  5. Small, tiny bit of optimization.
Download (.bz2) the archive, read the patch or read the documentation.
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Patrick J. Dughi: Boards upgrade from v1 to v2
Patch Posted Tuesday, July 28th @ 09:58:03 PM, by George Greer in the upgrade dept.
More details available from the v2.0 article. Here's the patch.
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Patrick J. Dughi: Dynamic boards v1.0
Patch Posted Tuesday, July 28th @ 09:32:58 PM, by George Greer in the create and destroy dept.

"This patch takes circlebpl12, patched with oasis1.5, and adds the ability to create boards on-the-fly. That is, you simply define a board as "ITEM_BOARD" in oedit, and everything else is taken care of. Also added is the ability of a board to be named, and accessed under that name."

"Create a board named "notebook". You may now type "look at notebook" instead of having to type "look at board". This is good for builders/(coders) who need something online so they can remember things."

"Read/write/remove levels are alterable by changing the value(s) in oedit. Should work okay."

Read the patch or view the documentation.
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Patrick J. Dughi: Mana drain
Patch Posted Tuesday, July 28th @ 09:27:50 PM, by George Greer in the slurpy dept.

"Allows for spells which exist as long as the caster is both on the mud, and has enough mana to support said spells. Adds the spell 'mana armor', which is a draining spell."

Read the patch or view the documentation.
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Patrick J. Dughi: OasisOLC path editor
Patch Posted Tuesday, July 28th @ 09:20:17 PM, by George Greer in the very useful dept.

"Well, it allows you to add 'paths' for mobs through your medit function. What is a 'path' ? Well, the name is misleading - its actually nothing more complex than scheduling that a certain mob does something at a certain time. For example, the guard wakes up at 6 am, and walks to his guard post in another room. Or the donut guy makes the donuts."

Read the patch, download (.gz) the archive, or view the documentation.
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Patrick J. Dughi: Wand of Wonder
Patch Posted Tuesday, July 28th @ 09:08:58 PM, by George Greer in the pretty colors dept.

"This is a spec proc for a wand of wonder. It doesn't work so well overmuch, but it does contain lots of functions which will be good for beginning circle coders who want to see how to say, do something to everyone in a room, or zone, or create objects or mobs, or how to kill some one (mud-wise)."

Read the patch or view the documentation.
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John Evans: Enhanced weather v0.1
Patch Posted Tuesday, July 28th @ 08:31:36 PM, by George Greer in the older version dept.

"This patch makes the weather a bit more realistic by giving each zone a different weather pattern. The sunlight patterns were unchanged as this patch concentrates on weather. This patch does not do different climates (eg: arctic, temperate, desert, etc.). I'll leave it up to your imagination and coding abilities to add in extra climates to your mud."

Download (.bz2) the archive or view the documentation.
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John Evans:   replacement
Patch Posted Tuesday, July 28th @ 08:15:43 PM, by George Greer in the standards are nice dept.

"This patch fixed the stock CircleMUD 3.0 bpl 11 problem with \n\r sequences being sent to the character. The telnet standard is clearly \r\n, not \n\r. This is not a problem, in most cases, but some (less intelligent) MUD clients cannot seem to handle this well.

Because of this, I made this patch that goes through the code and turns all the \n\r sequences to \n\r."

Download (.bz2) the file or read the documentation.
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Older Stuff
 
Tuesday, July 28
07:53PM John Evans: Enhanced weather v0.2 (0)
07:44PM John Evans: Named special procedures v2.0 (0)
01:57PM Jon Barrett: Race body parts (0)
01:40PM Jon Barrett: Affection listing command (0)

Older Stuff...
 
 

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