From: ? Subject: Peace Command ACMD(do_peace) { struct char_data *vict, *next_v; act ("$n decides that everyone should just be friends.", FALSE,ch,0,0,TO_ROOM); send_to_room("Everything is quite peaceful now.\r\n",ch->in_room); for(vict=world[ch->in_room].people;vict;vict=next_v) { next_v=vict->next_in_room; if(IS_NPC(vict)&&(FIGHTING(vict))) { if(FIGHTING(FIGHTING(vict))==vict) stop_fighting(FIGHTING(vict)); stop_fighting(vict); } } }