> Exactly. And for those of you saying "but a cleric should never be able
> to join a thief guild", that is covered in the guild rules (if guilds are
> coded correctly).
Ofcourse, even healers may want to join a thief clan. As I see it, those
standaards guilds are nice, but the additional guilds would be nicer when
there is a possibility for players to join and thereby not be banned from
the standaards guilds. For example, you could have some mafia guild, a secret organization, who every player could join. Isn't it so that rl clans, mafia even have accountants, doctors etc. in there family even if there are not a thief.
> My vision of guilds is more as a more dynamic replacement for classes.
> Restricting membership based on level, and creating a virtual family is
> what I usually refer to as clans. Guild can get quite large when they
> replace classes. Even if you have twenty guilds, the classic ones
> (swordsman, cleric, mage and thief) always have a lot of members.
Well, I personally thought about keeping the standaard guild, I don't even
consider them as guild because you only come and practice there and read some mail. I merely see them as a practice yard where someone, 'the guildmaster', teaches you specific things of a certain class.
I think a warrior is a warrior because he has some skill of fighting which is higher then a normal person. But still this warrior can have evil thoughts, and join a thief guild. Personally I don't mind a warrior helping to bash off some merchantmen (who just got robbed by me) chasing me trough narrow streets *wink*.
Even magicusers or clerics could help a lot when your planning a big sneakin..sneakout...operation on some nice castle filled with goodies.
The guild in my vision is something....mmmm...where everyone can join, see it asa hobby *humpf*. Ofcourse joining more guilds of this type of guild will have you banned out of other guilds, as you said (depends on the rules of that guild), but I would like them not to be banneble! out of the standaard guild.
But to be back on the immortal issue, some type of guilds which have restrictions could add a lot of playfun for those level 30 who don't want to immort or
'to be immorts' who didn't get a blessing from the gods to become immortal.
> It is sometimes nice to have a group of players form a clan (I'll stick
> to calling it a clan to distinguish it from my idea of guilds.) Many of
> you have probably already seen players put things like [ROSE] or [BLADE]
> or something in their title. What I have decided to do is handle clans
> this way:
>
> 1. Putting the clan into your title makes it an unofficial clan, and
> thus pretty much meaningless.
Couldn't agree more, those clan names in title are too obvious. Everyone
can see to what clan you belong so secret clans cannot exist this way.
> 2. To make a clan official, it must be sponsored by a God.
mmmm... this means that you must have a lot of gods, playing different aligns, when you want a lot of clans. I think it is not needed for a god to bless a clan, it would add some fame if you have such a good class that it _will_ get sponsored by a god ;)
---
Wave,
Lovi
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Real name: Remko Riethoven o/x e-mail : v922487@si.hhs.nl
MUDLife: Lovidamo, Piney, Flippy \ c\_/~~ Lot's of coffee required ;-)
Jade, GoldDust /\ Magic: She was my car!
HypnoDrome Software Development (c) [HDSD]
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