Timers on objects

From: Robert Mathews (godmud@cyberspace.com)
Date: 06/13/94

     Does anyone know if timers work on circle 2.2 objects?  For example
on some muds a key will fade after so much time, that way it goes back into
the game and will repop.  Does circle 2.2 support this, and if not then 
could somsone explain what parts of the code need to be changed to add it.


This archive was generated by hypermail 2b30 : 12/07/00 PST