"Goto" problem

From: Mud Administrator (absolut@b63740.STUDENT.CWRU.Edu)
Date: 07/20/94


Ok...I was fixing my shoot code to make it a spec_proc and to make a 
MOB_SHOOTER flag.  I got the spec_proc to work fine finally, but then,
for some reason, the MUD would crash whenever I tried to do a GOTO.  I 
didn't touch goto...hell, I didn't touch anything in act.wizard.c, but 
for some reason, goto is now screwed.  Even when I took the stuff I added 
out, it would still crash the MUD.

Any ideas???  Maybe I should just get the tar file for Circle 2.20 and 
get the goto code out of it and recompile....

Ace
AbsolutMUD



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