On Fri, 24 Feb 1995, Jeff Teker Fink wrote:
>
> Wheel of Fish! <piraeus@connectus.com> writes:
> >
> > Ok.. I added an autoloot flag and what have you into the source.. I then
> > popped the following code into act.offensive.c right after the raw_kill in
> > void do_kill
> >
> > if (PLR_FLAGGED(ch, PRF_AUTOLOOT))
> > do_get(ch, "all corpse" 0, 0);
> >
> > yet.. it FAILS every damn time *sigh* . where did I go wrong?
>
> How do players set their own autoloot flag to on?
> -Jeff
>
shouldn't that read: if (PRF_FLAGGED(ch, PRF_AUTOLOOT)) ???
^^^Preference bits, not player bits, right?
You also need to add a command in interpreter that will call
do_gen_toggle so your players can turn it on.
--
Naji M. Khudairi..........................................oracle@blkbox.com
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