If any one figures this out I would be very apreciated also. I am also
trying to get dual fighting in. If you want kevin I have the fight.c code
to vie which has dual fighting but I don't have the time to extract it.
|
\|/
----+----
_____ _ __ _____ _____ _____ _ __ /|\ __ __ _ _ _____
| ___ \ | |/_ \ / _ \ / _ \ / _ \ | |/_ \ | | \ / | | | | | | ___ \
| | | | | / \_| | | | | | | | | | | | | | / \ || | \/ | | | | | | | | |
| | | | | | | |_| \_ | |_| | | |_| | | | | || | |\ /| | | | | | | | | |
| | | | |_| \____/\_| \____ | \_____/ |_| |_|| | | \/ | | | | | | | | | |
| |_| | ______________________| | | | | | | \_/ | | |_| |
|_____/ |_______________________/ |_| |_| \_____/ |_____/
- David 'Dave' Berthiaume [iii1.iii.net]
On Mon, 3 Apr 1995, Kevin wrote:
> I've got a new class in my mud, and I want to make this class able to
> dual wield weapons, and hit twice during battles. They would only hit the
> second time if the first hit connects, however. The question is: If someone
> has already coded something like this, would it be possible for me to see it,
> to get ideas on mine? If not, I'll do it the two-liter of Mountain DEW(stay up
> all night and code til I get it right)
>
>
> Thanks in advance...
> -Kevin Wing
>
> email:wing@nku.edu
>
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