From: Anthony Spataro (
Date: 04/12/95

Some parts of the char_data struct are saved when the playerfile is 
saved, some aren't.  Make sure whatever variable you use to keep track of 
the load_room is getting saved to disk, and if it isn't, proceed *very* 
cautiously about changing this.  There's warnings all over structs.h 
about it, and if you succeed, you'll need to convert your playerfiles.

Alternately, you can just keep a separate data file with the names and 
load rooms of characters.  Much simpler.

/ L  \
\_ C_/

Resisting temptation is easier when you think you'll probably get
another chance later on.

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