On Wed, 12 Apr 1995, Eric T. Benoit wrote:
> > check_eq = FALSE; /* added this so it won't check the worn equipment */
>
> Change this to check_eq =TRUE;
hrm, i don't think so... i made check_eq equal to false like it says in
the comment, so that if it finds a boat object in the inventory, why
should it check through the items being worn by the person?
although actually now that i think about it, i could probably have left
that line out of the
for (obj = ch->carrying; obj; obj = obj->next_content)
if (GET_OBJ_TYPE(obj) == ITEM_BOAT) {
loop. after all, the next check requires that has_boat be false and
if the above if statement is true has_boat becomes true...
then again, it's entirely possible i'm wrong. if so please correct me...
jason
--
Jason Fischer Intel: big brother inside.
jasonf@u.washington.edu
"in the shadow of the light from a black sun" Type O-
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