On Tue, 18 Apr 1995, Joey Buttafuco wrote:
> Ok... I know this might sound "newbieish," but flame away if you want.
>
> Does any one have better descriptions for exactly what affect_join does?
> Mainly because I'd like it not to allow players to cast the same spell on
> themselves just to add to the duration or even to replace the spell.
>
> Theoretically, if it's:
> affect_join(victim, &af, FALSE, FALSE, FALSE, FALSE);
>
> The spell replaces itself.
>
> I'd rather have it not allow them to cast it, so it will have to be
> dispelled, or wear off before they're able to cast it again.
Well, you use something like this to check:
if (affected_by_spell(victim, spellnum)) {
send_to_char("Nothing happens.\n\r", ch);
return;
}
Chris
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