>
> Concerning configurable prompts... to see who your tank is, you
> would probably be able to do this via the player structures.
>
> There should be a pointer to the mob you are fighting, and then
> you see who the mob is fighting, and that player should be your
> tank.
>
> Check structs.h on this, I dunno if the said pointers even exist :)
> Actually, they DO exist, but I'm not sure how to get at them, this
> would be the logical place to find them.
Well, assumming a tank is the person in the group who is getting
beat down, you might want to check to see if the tank is
in the same group..something like:
(I forget what the actual macro is..FIGHTING or GET_FIGHTING)
if(FIGHTING(ch) && FIGHTING(FIGHTING(ch)) != ch){
if(FIGHTING(FIGHTING(ch))->master == ch->master){
... Do what you want with displaying the condition ...
}
}
you should also probably try and do some sanity checks on the master
pointers to make sure they exist.
man i hate vi,
-reni
>
> Panlucea the Frabjous One cfuller@new-orleans.neosoft.com
>
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