>
>
> I've coded in a few spec procs and have been noticing a few problems with
> them.
>
> First, ok, here's the code for one of 'em...
>
> SPECIAL(spec_evil_cleric)
> {
> CHAR_DATA *victim;
> CHAR_DATA *v_next;
>
right about here add the line:
if(cmd)
return FALSE;
> if (!FIGHTING(ch))
> return FALSE;
>
> for (victim = world[ch->in_room].people; victim; victim = victim->next_in_room)
> {
Ya do this so the special doesn't try to respond to all of the
user's commands.
-Todd
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