Re: SpecProc's for weapons.

From: Peter DeNitto (denitto@brickell.bridge.net)
Date: 07/24/95


On Fri, 21 Jul 1995, Ron Poulton wrote:

> > > This could also solve a problem I've been having.  The Pet Store within 
> > > my game here, for some reason, sells animals for free.  I've been looking 
> > > through the code, the shop files, the mob files, object files, and so 
> > > forth, for something to determine how much the mobs sell for, or any sort 
> > > of Pet Shop operations.  I haven't had any luck.
> >
> > Pets are free due to their Experience.  This'll be fixed in pl9.  Fear not.
> > If you want to fix it for now, give the mbos xp values.
> 
> Thanks for the help there.  The pets now cost something.  Something I'd 
> like to see would be a definition within the shop file which could 
> override the prices of the vnums specified, so a store might sell a 

Is it possible to limit the amount of followers?  It's pretty annoying to 
see a player with 23 wolfs following him...

Maybe limit it to 4?

Pete
mud@bridge.net



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