Re: Mapmaker

From: Ron Poulton (ron@res.com)
Date: 07/26/95


> > > To be honest the thought of giving players ascii maps in that much 
> > > detail is pretty horrifying... any ascii map you put in the game 
> > > should be incredibly vague, or whats the point in adventuring!
> > > *shrug*
> > 
> > That's true if you *give* them the map, but if you *sell* them the
> > map (for a sum relative to the accuracy, detail, and danger of the
> > area described) and limit the number of copies, then...
> 
>   When I said that, I did not mean maps of every wilderness or 
> mountainous area in your game. I was thinking of the city maps and such! 
> It is easier to remove a few secret store rooms than it is to draw up a 
> street/shop map for every city you have. Especially in the mud I work 
> for, which has 10+ cities, all over 500 rooms each...

The idea that will be in CircleMUD here is maps will be sold for a 
measley 5 gold for a general city-map, 10 gold for a detailed citymap, 20 
for a citymap and a few documented areas.  The rest of the areas are up 
to the player to discover.



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