> Ok, in the magic.c I see how to do applies that simply add or subtract, > how would I go about doing an affect that multiplies? Basically, I'm adding a > spell that when cast, causes the player to do 2x their normal damage, however > the mob they are fighting will never miss them. Any ideas? I know it's an > affect on damroll, but not sure if the could handles multiplies. one simple was is to create a new PLR_VULNERABLE (or the like). and if a player is affected by that then they ALWAYS get hit. a simple if statement in the do_hit (??) or is it damage() *shrug*. Just thought that i would mention i altered the player file slightly so that i had to PRF sections per player. this was because as i created new things and used PRF's i found i had too many.. (ie. > 31 (since 2^31 is the largest number handled by the compiler). so now simple things like prompt options and channel options are under PRF1, and other stuff is under PRF2. i think most people will find after a while that this may well be necessary.. either that or i'm a complete idiot and missed something much simpler (well it wasnt hard) under my nose. (which is a strong possiblity :) ). Ted.
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