On Wed, 9 Aug 1995, Mark Garringer wrote:
> Here is my code:
>
> percent = number(1, 101); /* 101% is a complete failure */
> prob = GET_SKILL(ch, SKILL_DISARM);
>
> if (percent < prob) {
> act ("You failed to disarm $s.", FALSE, ch, 0, victim, TO_CHAR);
> } else {
> disarm(ch, victim);
> }
> }
You've got it flipped, it should be if (percent > prob). (Think about the
newbie - he has prob 0, therefore percent will never be less than prob.)
Levork
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