>> Hi all another question.. Below is the stats on a char.. which crashes
>>the mud
>> everytime the PC tries to kill a fido..
>>
>> My first thought was possibly the PC name, any Ideas??
>>
>> anyhow the char is going to be re-done with a new name... to see if that one
>> fixes the problem.
Why don't you get a good source level debugger like gdb
and see where and why it crashes:
compile with debugging turned on: gcc -ggdb will work for gcc
run the server under the debugger:
gdb bin/circle
gdb> run
....mud output....
then go crash the mud, gdb should catch where it died
gdb> where
to see a stack trace of where the mud died.
--
Ich habe Dinge gesehen, die ihr Menschen niemals glauben wuerdet. Gigantische
Schiffe, die brannten draussen vor der Schulter des Orion. Und ich habe
C-Beams gesehen - glitzernd im Dunkeln nahe dem Tannhaeuser Tor. All diese
Momente werden verloren sein in der Zeit...so wie Traenen im Regen.
Zeit zu sterben...
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