You recently wrote:
From: DoDGeR <dodger@WPI.EDU>
To: circle@pvv.unit.no
Subject: Duplicate messages
people don't know how to remove your name from the CC: field. yes they are
stupid, and yes it is annoying, but hey, what can you do?
A simple solution would be to ask everyone to forward their reply back to
circle@pvv.unit.no instead of replying directly. At least in elm, I know
that forwarding allows one to edit the mail and insert their own original
stuff. Problem is, forwarding usually leaves a lot of headers, which
should be deleted. I usually leave the From, To, and subject lines
intact and wipe the rest of the header out.
Now, the obligatory Circle Coding question:
I'm trying to figure/fix/make-work the monster summoning code,
in particular, the 'Animate dead' spell.
What I have right now are about 300 lines of logs just to report
back what in the code is being run (ok, maybe 10 lines of log()'s)... I have
animate dead set up to use TAR_OBJ_ROOM. Unfortunately, the whole
bin/circle seems to crash right when the spell is requested, before it
hits the mag_summons() function, and I can't seem to track it down. The
mud just returns a segfault after I type: cast 'animate dead' corpse...
Is TAR_OBJ_ROOM the wrong thing to use for the animate dead spell?
I've thought of a work-around... to just grab MON_ZOMBIE and name it a
corpse and be done with it, leaving the original corpse.
2nd question: Is there a simple way to reference a corpse back
to it's original owner (the mob/char)? I'd like to be able to set the
attributes of the animated corpse (HP, etc) to match the original mob.
Sorry about the newbie-ish questions... I'm new to the circle-code.
and though it's documented well, it's still a challenge to decipher.
-Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu>
For more, check out http://www.csua.berkeley.edu/~bhchan
NovaCmdr. 'Suicide Strom' of Clan Wolf | FiestyFly FireMoth Variant
"If you're going under 100kph, you might as well stand still"
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