On Thu, 2 Nov 1995, waliczek gary jason wrote:
> >
> There are only a couple flaws with this method:
> 1) illusions will leave corpses
> 2) you have to go down to -10 HPs to die
>
> Difficult spell to code...
>
Eh? I can think of at least 5 methods around that. Since this is a
circle list though, lessee...
In a proc...
if (GET_HIT(ch) != GET_MAX_HIT(ch)) {
act("$n cackles gleefully, and fades away...\n\r", 1, ch, 0, 0, TO_ROOM);
die(ch);
extract_char(ch);
}
Not sure how often procs are called in Circle, been awhile, but in a up
and running mud, I think this is preferable to changing structs and/or
affects.
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