Hi ya, just went and cut/pasted Daniel Burke's Teleport code into
my mud.
Pretty good... but a few notes:
You have to extern int pulse in handler.c
You have to extern char_data *character_list in utils.c
OTher then that, it should compile clean.
A more stylistic issue, I went and changed the format so that
a teleporting room is made in the door/extra descriptions area
of a room definition. To me, it made more sense there then to
hack the zone-flags-sector line.
Anyway, happy teleporting.
-Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu>
MechWarrior II Addict Red Planet Veteran (Blocker)
"Argh! My 'O' key is broken!!" - famous last words
"If you're going under 100kph, you might as well stand still" - Strom
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