> From: KLA <anata@iastate.edu>
>
> are there anyone who are willing to post the fix for login problem in the
> circle mud ?
>
> login as a player ... try to login as the same player with wrong
> password will close both sockets ...
At the end of the close_socket function in comm.c there is a piece of code
you can comment away, I do not know if this poses as a problem to something
else but with comments it reads:
/*
* kill off all sockets connected to the same player as the one who is
* trying to quit. Helps to maintain sanity as well as prevent duping.
*/
/*
if (target_idnum >= 0) {
for (temp = descriptor_list; temp; temp = next_d) {
next_d = temp->next;
if (temp->character && GET_IDNUM(temp->character) == target_idnum)
close_socket(temp);
}
}
*/
}
> thanks in advance
You're welcome.
___________________________________________________________________
| | |
| Hans Brinck | Derek the Blue Mage |
| sysadm Univ. of Karlstad, Sweden | Implementor, BlueMage MUD |
| hansb@cse.hks.se | spock.cse.hks.se 4000 |
|___________________________________|_______________________________|
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