idname = ident_id (desc, 5); /* this attempts to get the username */
Just curious, will this statement bring the mud to a halt until it has
connected to the remote host and acquired the username?
If so, this is another example of a great way to apply the generic events
queue, in combination with a fork'd process, to prevent that lag. (Just fork
the ident_id thing and have the queue check every, say, 1 second, until it
gets a return value of some kind. Meanwhile, the game proceeds uninterrupted!)
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