At 12:14 PM 2/18/96 -0800, you wrote:
>
>On Sun, 18 Feb 1996, Sean P. Mountcastle wrote:
>
>>
>> In the newest beta of circlemud, in constant.c the table of
>> backstab multipliers has [36] as it's array size, but the comment says
>> its based on level. If it's based on dex, thats fine, the comment just
>> needs to be changed, if its based on level, then shouldn't 36 be changed
>> to LVL_IMPL+1?
>
> If it's changed to LVL_IMPL+1, it's too easy for someone to forget to
>add fields to the array when he adds more wizard levels. The array will
>increase in size, but not have fields defined for the top slot(s). As it
>is, in my version (bpl8), the array is defined to 38, so only if I have
>more than 8 (!) wizard levels do I have to worry about it.
Is there no way to get the compiler to give a warning if an array doesn't
have enough elements? I know it does if there's too much...
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