>
> Oh while i am posting one quick question.
> Is there a way to determine how meny people a target is fighting.
>
>
for(tmp = world[target->in_room].people; tmp; tmp = tmp->next_in_list)
if(FIGHTING(tmp) == target)
ctr++;
That would do it if I'm thinking right, I'm not sure if the next_in_list is
right though, I'm not at my home pc, but it wpould be the struct to advance
to the next in the list, of coutrse.
So... if a mob had 5 people attackoing it, run that and ctr would = 5
Hades
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