Hi all..
My mud is crashing like a .. uhm... well... liek when I've just added
something new *grin*
Problem is I havent really done that, so I have no clue as to what this
GDB stuff means... Any help is welcome :)
[GDB - INFO START]
Core was generated by `bin/ConMUD.exe 5000'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /usr/lib/libsocket.so.1...done.
Reading symbols from /usr/lib/libnsl.so.1...done.
Reading symbols from /usr/lib/libc.so.1...done.
Reading symbols from /usr/lib/libdl.so.1...done.
Reading symbols from /usr/lib/libintl.so.1...done.
Reading symbols from /usr/lib/libmp.so.1...done.
Reading symbols from /usr/lib/libw.so.1...done.
Reading symbols from /usr/lib/nss_nisplus.so.1...done.
Reading symbols from /usr/lib/nss_dns.so.1...done.
Reading symbols from /usr/lib/libresolv.so.1...done.
#0 0xdf66231c in _memcpy ()
(gdb) back This is the same output as with the where cmd.
#0 0xdf66231c in _memcpy ()
#1 0xdf69e6a8 in _doprnt ()
#2 0xdf6ab16c in sprintf ()
#3 0xa9244 in write_aliases (ch=0x8f69c8) at alias.c:35
#4 0x3f150 in do_save (ch=0x8f69c8, argument=0xdffff84b "", cmd=254,
subcmd=0)
at act.other.c:105
#5 0x78308 in command_interpreter (ch=0x8f69c8, argument=0xdffff848 "sav")
at interpreter.c:721
#6 0x1b17c in game_loop (mother_desc=3) at comm.c:514
#7 0x1a504 in init_game (port=5000) at comm.c:223
#8 0x1a458 in main (argc=2, argv=0xdffffe5c) at comm.c:192
[GDB - INFO END]
I was thinking if it might be a memory problem... Anyone knows how I find
out about it, if thats it ? (Mud's on a SUNOS 5.5)
Regards,
Con
d.
--
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