On Tue, 16 Apr 1996, Hades wrote:
> for(mob = ch->in_room; mob; mob = mob->next_in_room) /* I dunno wtf the
> if(MOB_FLAGGED(mob, MOB_AGGRESSIVE)) actual next pointer
> break; is called */
> if(mob && !FIGHTING(mob)) /* We dont want a fignting mob to hit someone else
> do_hit(mob, ch, TYPE_UNDEFINED);
I guess the seccond line should be :
if(!MOB_FLAGGED(mob, MOB_aggresive))
If you don't you'll have strange results.. hehehe (like newbies beeing
killed a lot :-() )
Regards,
Con
d.
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