On Wed, 17 Apr 1996, Tom Hartig wrote:
> On my MUD I wrote a fullscreen editor similar to the vi editor and the
> mud automatically switches the persons telnet client to character mode
> once in the fullscreen editor, and then back to line mode afterward.
> Basically it required modifications to the code which grabs input from
> players sockets to get one character (and also to check more often for
> characters otherwise it lags to hell). The only problem is that people
> who use clients (tintin, tinyfugue and the like) need patches to allow
> the client to send char-by-char as well, otherwise the editor is useless :)
I was wondering how willing you'd be to share your work. I want to
write my fullscreen editor to operate in line mode because netlag is a
major problem for me, but if you have something similar that works in
character mode I'd be interested in seeing it. I could, perhaps, hack it
in so the user has a choice of character or line mode (as well as the
standard editor choice... bleah :), thus giving users that are on console
or close enough to the machine another advantage.
Hmmm... I have the source for vim already on hand... maybe if I just
rework that code a lot...
--
Michael Buselli
m-buselli@uchicago.edu
http://student-www.uchicago.edu/users/mhbusell/
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