>
> Is there a way to have Mobs GAIN xp, everytime THEY kill something or
> someone?
> I mean there are some tough mobs out there that if in reality they would
> be gaining xp for killing that many players!
>
in limits.c, function gain_exp(), remove that code following.
then MOBs can gain a exp, and if they have enough exp, can gain a level.
void gain_exp(struct char_data * ch, int gain)
{
int is_altered = FALSE;
int num_levels = 0;
char buf[128];
if (!IS_NPC(ch) && ((GET_LEVEL(ch) < 1 || GET_LEVEL(ch) >= LVL_IMMORT)))
return;
******************************
if (IS_NPC(ch)) { |
GET_EXP(ch) += gain; |
return; |-- remove this.
} |
******************************
if (gain > 0) {
gain = MIN(max_exp_gain, gain); /* put a cap on the max gain per
kill */
GET_EXP(ch) += gain;
while (GET_LEVEL(ch) < LVL_IMMORT &&
I also added new MOB action-bitvector "AGGR_NPC" which try to kill mob in his
room on my MUD .(but source not complete) Theres some condition for
aggressive-action. - MOB(attacker)'s HP must be at least 80% of MAX_HP of
his own, and the victim(mob)'s level must be lower than attacker.- The MOB,
set only AGGR_NPC, never kills PCs but kills other MOBs. This MOB can
gather exp and advance a new level by himself.
> has anyone ever implimented this before?
>
> I'ld like to know what the coding on this might be like! and how would
> the mob get to train and would it know where it was in the mud to find
> its own guild to train at and what would it train.
>
I think it's hard that mob get to train. The mob flag {Normal|Undead} is used
same location with PC's class variable. So Normal MOB is Magician to PC.
I think it must be considered first that MOBs classes.
> Well you get the point??
>
> This is might be something FUN to code!
> But a big task I would think!
>
> IMOP this would bring new life to mobs as we konw it!
>
> Draco Paladine
> vistex@prysm.net
>
I'm sorry for my stupid English.
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