On Mon, 22 Apr 1996, Draco Paladine wrote:
> Is there a way to have Mobs GAIN xp, everytime THEY kill something or
> someone?
> I mean there are some tough mobs out there that if in reality they would
> be gaining xp for killing that many players!
>
> has anyone ever implimented this before?
>
> I'ld like to know what the coding on this might be like! and how would
> the mob get to train and would it know where it was in the mud to find
> its own guild to train at and what would it train.
>
> Well you get the point??
>
> This is might be something FUN to code!
> But a big task I would think!
>
> IMOP this would bring new life to mobs as we konw it!
I think (THINK) that this wouldnt be overly hard to do,
just a few extra GAIN_EXP's out there. (In fight.c)
+------------------+-------------------------------+
| ,.. | Steve Conley |
| ("\|||/") +-------------------------------+
| //6_6\\ | root@pridelands.rh.ncsu.edu |
| ./(_Y_)\` | tanabi@pridelands.rh.ncsu.edu |
| '//`-'\\` | tanabi@nando.net |
| //|||||\\ | sdconley@eos.ncsu.edu |
| ** |,`````,| +-------------------------------+
| ** _||` '||_ | Lord Xan the Implementor of |
| \/_||, ,||_\ | VirtualWorldsMUD: |
| (!(!!)---(!!)!) | pridelands.rh.ncsu.edu 8000 |
+------------------+-------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST