Re: Possible <where> bug

From: Con (raro94ab@hp4.econ.cbs.dk)
Date: 05/01/96


On Wed, 1 May 1996, Jvrgen Zigge Sigvardsson wrote:

> > Can you consistently reproduce the bug, or perhaps provide a core dump?
> > 
> > > One of my imms has discovered (much to my dismay) that there's a bug in the
> > > <where> code if you look for something extremely common i.e. <where sword>.
> > > I've tried it myself, and after about instance 150 or so of the object the
> > > connection closes and occasionally the game crashes. Has anyone else
> > > experienced/fixed this? This is pl11 with various mods- but nothing in that
> > > section of the code as I recall.
> 
> We're running pl8 (well it used to be :) and we've experienced the same bug. 
> It doesn't happen all the time but too often.
> 
> // Zigg of BlueMage spock.cse.hks.se/193.10.221.52 4000
> 

Uhm, I might be wrong, but my expression is, that it's just the mud 
closing down the connection, or the 'terminal/telnet' client/program, 
when you get a too large list/buffer to display... 
Dunno if it's correct, but I'm 99% sure :)

Regards,
Con.

d.
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