On Thu, 9 May 1996, David Blocher wrote:
> Well The big decission for most muds is to allow Pkilling or not and if so
> allow pkilling to what degree. I have also seen muds where a player starts
> out with a set number of fate points and has a small percent chance of
<snip>
> Thanks
> Vain
>
In my not so many years playing muds I have seen several different
stances on P-killing. The major ones are as follows:
(1) absolutely no player killing --
this is nice for newbies because they don't have to worry about a rogue
player beating up on them. However there are times when a player is
being a complete jerk that it would be nice to lop off their head.
Usually the first P-kill results in a warning and the second, your
char is removed.
(2) limited player killing --
I've seen this implemented in several ways. Many of the muds i have
visited have had an arena of some sort where players could challenge each
other. The implication of the resulting fight varies. Others allow
player killing within a range of levels. The most fair I have found
tends to be 1 level higher or lower.
(3) free for all --
These are fine and dandy if you are a higher level player, or make
powerful friend fast. Hard on newbies.
Being in the middle of constructing my own mud, I am in a delimma about
whether or not to allow player killing and if I do, in what amount.
Looking at the suggestion of giving a player a certain number of "fate"
points and taking away points for each p-kill seems like a very nice
solution. There are, however, some questions to answer, such as: Can a
player earn back fate points, can a player find out how many points
he/she/it still has, etc.
Just my $.02
Sarek of Krynn
aka wpm@engr.uark.edu
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