Re: Mob Programs

From: Skylar (
Date: 05/22/96

On Wed, 22 May 1996, Hades wrote:

> As far as mobprograms go, yeah they are nice, and yes it's very very
> convienent to make mobs do nifty things, but as far as use... it's a bitch
> on the system running and interpreting the mobprograms, and uses a lot of
> memory (well not a LOT, but still every byte counts). If you know anything
> about coding you can do mob programs with spec mobs. One trillion times
> faster and usuaslly a bit more stable.

I agree, but I think it can be taken a step further.  If you've got a 
special thats used by more than 2 mobs, and its fairly stable, you might
want to move it to a MOB_ flag and put the code right in mobact.c (that
is, for mob specials anyways, and objact.c if you've gone that route).


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