I wrote a command to show players some information about characters
called finger. The command works great but I want to add it so the
players current state is also shown in this information and if they arent
logged in then it shows "Not Connected." or something but i cant figure
out how to determine whether a character is connected or not. This is
the current code for do_finger:
ACMD(do_finger)
{
struct char_file_u chdata;
one_argument(argument, arg);
if (!*arg) {
send_to_char("Who do you wish to finger?\r\n", ch);
return;
}
if (load_char(arg, &chdata) < 0) {
send_to_char("No character exists with that name.\r\n", ch);
return;
}
send_to_char("\r\n[]=-=[]=-=[]=-=[]=-=[]=-=[]=-=[]=-=[]=-=[]"
"=-=[]=-=[]=-=[]=-=[]=-=[]=-=[]\r\n", ch);
if (chdata.level[0] >= LVL_IMMORT) {
sprintf(buf, "\r\n[ %-12s ] %s %s\r\n",
((chdata.bracket == NULL) ? "" : chdata.bracket),
chdata.name, chdata.title);
} else {
send_to_char("\r\n-Ma-Cl-Th-Wa-Ba-", ch);
sprintf(buf, "\r\n[%2d %2d %2d %2d %2d] %s %s\r\n", chdata.level[0],
chdata.level[1], chdata.level[2], chdata.level[3], chdata.level[4],
chdata.name, chdata.title);
}
send_to_char(buf, ch);
sprintf(buf, "Last logon was at %s", ctime(&chdata.last_logon));
send_to_char(buf, ch);
/* I want to add something here that shows a players current state. */
send_to_char("\r\n[]=-=[]=-=[]=-=[]=-=[]=-=[]=-=[]=-=[]=-=[]"
"=-=[]=-=[]=-=[]=-=[]=-=[]=-=[]\r\n", ch);
}
Can someone please tell me where i check to see if the character is
logged in and how to return their current state?
Thanks,
Chris
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