Hi All,
I am current adding a lot of new spells to my mud. The trouble is
that I want to add a lot more than 130 spells. Can I just change the
following in spells.h and go from there.
Thanks for the help.
Fionn
* File: spells.h Part of CircleMUD *
#define SPELL_INFRAVISION 50 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_WATERWALK 51 /* Reserved Skill[] DO NOT CHANGE */
#define SPELL_WHIRLWIND 52 /* New Spell */
#define SPELL_MONSTER_SUMMON_I 53 /* New Spell */
/* Insert new spells here, up to MAX_SPELLS */
#define MAX_SPELLS 130 <-- Change this to 500
/* PLAYER SKILLS - Numbered from MAX_SPELLS+1 to MAX_SKILLS */
#define SKILL_BACKSTAB 131 /* Reserved Skill[] DO NOT CHANGE */
#define SKILL_BASH 132 /* Reserved Skill[] DO NOT CHANGE */
#define SKILL_HIDE 133 /* Reserved Skill[] DO NOT CHANGE */
#define SKILL_KICK 134 /* Reserved Skill[] DO NOT CHANGE */
#define SKILL_PICK_LOCK 135 /* Reserved Skill[] DO NOT CHANGE */
^
|
-- Change these to 501 502 etc.
#define SPELL_IDENTIFY 201
#define SPELL_FIRE_BREATH 202
#define SPELL_GAS_BREATH 203
#define SPELL_FROST_BREATH 204
#define SPELL_ACID_BREATH 205
#define SPELL_LIGHTNING_BREATH 206
^
|
---- Change these to 1001 1002 etc.
#define TOP_SPELL_DEFINE 299 <---- Change this to 1099.
/* NEW NPC/OBJECT SPELLS can be inserted here up to 299 */
/* WEAPON ATTACK TYPES */
#define TYPE_HIT 300
#define TYPE_STING 301
#define TYPE_WHIP 302
#define TYPE_SLASH 303
#define TYPE_BITE 304
#define TYPE_BLUDGEON 305
#define TYPE_CRUSH 306
#define TYPE_POUND 307
#define TYPE_CLAW 308
#define TYPE_MAUL 309
#define TYPE_THRASH 310
#define TYPE_PIERCE 311
#define TYPE_BLAST 312
#define TYPE_PUNCH 313
#define TYPE_STAB 314
^
|
--- Change these to 1100 1101 etc.
/* new attack types can be added here - up to TYPE_SUFFERING */
#define TYPE_SUFFERING 399 <-- Change this to 1199
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